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A Mathematical Model of Game Refinement and Its Applications to Sports Games

机译:游戏优化的数学模型及其在体育游戏中的应用

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摘要

This paper explores a mathematical model of game progress. We claim that a realistic model of the game progress during the in-game period is not linear but exponential. The second derivative value, i.e., acceleration in the sense of dynamics, is derived from the model and we propose to use the value as a measure of game refinement. This is because acceleration of game progress should be related to the emotional impact in our minds, as thrill or engagement in games. We also evaluate well known games using our theory like sport games, that would further be classified by the rule to finish the game. It is expected that the game refinement theory will be widely used as a tool to assess the quality of various types of games as a new game theory.
机译:本文探讨了游戏进度的数学模型。我们声称,在游戏内期间,游戏进度的逼真的模型不是线性的,而是指数的。二阶导数值,即动态意义上的加速度,是从模型中得出的,我们建议将该值用作游戏改进的量度。这是因为游戏进度的加快应该与我们心中的情感影响有关,例如兴奋或参与游戏。我们还使用我们的理论(如体育游戏)评估著名的游戏,将根据规则对其进行进一步分类以完成游戏。期望将游戏改进理论作为一种新的游戏理论广泛地用作评估各种类型游戏质量的工具。

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